![]() If it's at a different studio or if there's a timezone difference, you lose a lot of time getting things done. When it's over a distance, sometimes you receive some bugs and you need clarification. Shacknews: How beneficial is it to have that access to your company's QA department at any given time? We all work together to make sure we get rid of all the problems. We also have some QA guys on the floor with us as well. Jean-François Dugas: Yeah, the QA team is on the floor above us. I assume then that the QA for Deus Ex: Human Revolution is being done there as well? There you announced that your studio is now the central hub of quality assurance throughout Eidos, with the primary QA department taking a large chunk of real estate in your new building. Shacknews: A year ago, when I was with a different outlet, I visited the Eidos Montreal office. ![]() Augment your reading ability, because we've got a lengthy interview for you. With the franchise's anticipated revival coming on August 24, Shacknews stealthily stole some time with the game's director Jean-François Dugas.Īmong other topics, Dugas discussed the importance of a quality assurance testing how the team decided to ignore limitations from the original series, and the fate of the game's PC version. In 2011, the story continues with Deus Ex: Human Revolution from developer Eidos Montreal. Twenty-five years before the events of Deus Ex, a man named Adam Jensen was caught in the middle of a fight that would dictate the path leading to a grim future.
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